Cmpe 466 computer graphics. Computer graphics software. (Chapter 3) презентация
Содержание
- 2. Coordinate representations
- 3. Graphics functions Output primitives: plot character strings, points, straight lines, curved
- 4. Software standards Primary goal: Portability Graphical Kernel System (GKS) Programmer’s Hierarchical
- 5. Language binding A language binding is defined for a particular high-level
- 6. Other graphics packages Open Inventor Virtual Reality Modeling Language (VRML) Java
- 7. OpenGL OpenGL basic (core) library Function names start with “gl” OpenGL
- 8. OpenGL header files Windows #include <windows.h> #include <GL/gl.h> #include <GL/glu.h> or
- 9. An example program
- 10. An example program
- 11. An example program
- 12. Скачать презентацию










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