Dispose Pattern in C# презентация

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Dispose Pattern in C#Agenda
 Destructor and Finalizer in C#
 IDisposable and RAII
 Dispose PatternDestructor and Finalizer in C#Destructor in C#
 Destructor in C# language created with tilde (“~”)Finalizer Problem
 Time of finalizer call is not defined in .NET,IDisposable and RAIIInterface IDisposable
 Provides a mechanism for releasing unmanaged resources.RAII Idiom
 RAII – Resource Acquisition Is Initialization
 RAII means thatKeyword using
 Keyword “using” not completely implements RAIIMethod Dispose
 Dispose method differs from destructor in that way thatDispose Pattern for Managed and Unmanaged ResourcesDispose Pattern
 Taking into account all previously mentioned, we have toManaged and Unmanaged Resources
 Unmanaged resources – IntPtr, socket descriptors, anySample Resource WrapperMain Idea of Dispose Pattern
 The main idea of Dispose Pattern1. Interface Implementation
 Class that has both managed and unmanaged resources2. Method Dispose(bool disposing)
 Class contains method Dispose(bool disposing) that does3. Method Dispose()
 Dispose method implementation: first we call Dispose(true), thenNotes to GC.SupressFinalize() Call
 GC.SuppressFinalize() should be called after Dispose(true) but4. Parameter “disposing”
 Method Dispose(bool disposing) has two parts:
 If this method called5. Finalizer
 [OPTIONAL] Class may have finalizer and call Dispose(bool disposing) from6. Field “disposed”
 The good practice is to create special BooleanObjects with Critical Finalization7. Object with Critical Finalization
 Class may be inherited from CriticalFinalizerObject:
Simplified Dispose PatternSimplifying Dispose Pattern
 Most difficulties with Dispose pattern implementation based onSimplified Dispose Pattern
 Used only for managed resourcesRecommended LinksRecommended Links
 Dispose pattern http://habrahabr.ru/post/129283/
 IDisposable: What Your Mother Never Told



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Dispose Pattern in C#


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Agenda Destructor and Finalizer in C# IDisposable and RAII Dispose Pattern for Managed and Unmanaged Resources Objects with Critical Finalization Simplified Dispose Pattern Recommended Links

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Destructor and Finalizer in C#

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Destructor in C# Destructor in C# language created with tilde (“~”) is syntax sugar for Finalize method, to which it is converted on compilation stage of the application That is why it is correct to say that destructor and finalizer is the same in C# While “destructor” term has special meaning in programming, it is better to say that C# does not have destructor at all, we will use term “finalizer” instead

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Finalizer Problem Time of finalizer call is not defined in .NET, that is why finalizers do not guarantee: Time of resource release Fact of resource release

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IDisposable and RAII

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Interface IDisposable Provides a mechanism for releasing unmanaged resources.

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RAII Idiom RAII – Resource Acquisition Is Initialization RAII means that resource should be allocated in constructor and released in destructor OO languages with direct resource management completely corresponds to RAII

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Keyword using Keyword “using” not completely implements RAII

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Method Dispose Dispose method differs from destructor in that way that it not destroys the object but destroys the resource Danger Consequences of dispose call: object is not destroyed but resource is not available and any further method call or access to property is potentially dangerous

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Dispose Pattern for Managed and Unmanaged Resources

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Dispose Pattern Taking into account all previously mentioned, we have to implement special dispose pattern in .NET to ensure that resources are released in proper way

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Managed and Unmanaged Resources Unmanaged resources – IntPtr, socket descriptors, any OS objects obtained with WinAPI etc. If unmanaged resource is wrapped into class with RAII it becomes managed resource Any of two types of resources implies different approaches to work with them

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Sample Resource Wrapper

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Main Idea of Dispose Pattern The main idea of Dispose Pattern is: Place all logic of resource release into separate method; Call it from Dispose method; Also call it from finalizer; Add special flag that helps to distinguish who exactly (Dispose or Finalizer) called the method.

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1. Interface Implementation Class that has both managed and unmanaged resources implements IDisposable interface

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2. Method Dispose(bool disposing) Class contains method Dispose(bool disposing) that does all job to release resources; disposing parameter tells if method is called from Dispose method or from Finalize. This method should be protected virtual for non-sealed classes and private for sealed classes

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3. Method Dispose() Dispose method implementation: first we call Dispose(true), then we may call GC.SuppressFinalize() method that suppresses finalizer call:

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Notes to GC.SupressFinalize() Call GC.SuppressFinalize() should be called after Dispose(true) but not before because if method Dispose(true) fails with exception the execution of finalizer should not be cancelled and it will give another chance to free resources GC.SuppressFinalize() should be called for classes that do not have finalizers because finalizers may be created for child classes. The only exception is sealed classes.

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4. Parameter “disposing” Method Dispose(bool disposing) has two parts: If this method called from Dispose (disposing parameter is true) we should release both managed and unmanaged resources; If this method is called from finalizer (that is possible under normal circumstances only during garbage collection process when disposing parameter is false), we release only unmanaged resources.

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5. Finalizer [OPTIONAL] Class may have finalizer and call Dispose(bool disposing) from it passing false as parameter.  Also we should take into account that finalizer may be called even for partially constructed classes, if constructor for such class raises an exception. That is why resource releasing code should handle situation when resources are not allocated yet

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6. Field “disposed” The good practice is to create special Boolean field disposed which indicates that object’s resources are released. Disposable objects should allow any number of Dispose() method calls and generate an exception when any public member of the object is accessed after first call to the method (when dispose flag is set to true).

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Objects with Critical Finalization

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7. Object with Critical Finalization Class may be inherited from CriticalFinalizerObject: Finalizer for such classes compiled with JIT-compiler immediately when the instance is constructed (apart to default on demand compilation). This allows finalizer to complete successfully even if the memory is full CLR does not guarantee order of finalizer calls that makes impossible to access other objects from finalizer that contain unmanaged resources. But CLR guarantees that finalizers for usual objects will be called before childs of CriticalFinalizerObject. This allows from “usual” objects to access field SafeHandle that is guaranteed to be released later Finalizers for such classes will be called even in case of abnormal termination of application domain.

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Simplified Dispose Pattern

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Simplifying Dispose Pattern Most difficulties with Dispose pattern implementation based on assumption that same class (or class hierarchy) may contain managed and unmanaged resources at the same time But Single Responsibility Principle (SRP) suggest us that we do not mix resources of different kinds RAII idiom suggests a solution: if you have unmanaged resource, do not use it directly, wrap it into managed wrapper and work with it

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Simplified Dispose Pattern Used only for managed resources

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Recommended Links

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Recommended Links Dispose pattern http://habrahabr.ru/post/129283/ IDisposable: What Your Mother Never Told You About Resource Deallocation http://www.codeproject.com/Articles/29534/IDisposable-What-Your-Mother-Never-Told-You-About Implementing Finalize and Dispose for cleaning unmanaged resources http://msdn.microsoft.com/ru-ru/library/b1yfkh5e.aspx Does C# have destructor? http://habrahabr.ru/post/122639/


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